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 skill transfer


Trajectory Conditioned Cross-embodiment Skill Transfer

arXiv.org Artificial Intelligence

Learning manipulation skills from human demonstration videos presents a promising yet challenging problem, primarily due to the significant embodiment gap between human body and robot manipulators. Existing methods rely on paired datasets or hand-crafted rewards, which limit scalability and generalization. We propose TrajSkill, a framework for Trajectory Conditioned Cross-embodiment Skill Transfer, enabling robots to acquire manipulation skills directly from human demonstration videos. Our key insight is to represent human motions as sparse optical flow trajectories, which serve as embodiment-agnostic motion cues by removing morphological variations while preserving essential dynamics. Conditioned on these trajectories together with visual and textual inputs, TrajSkill jointly synthesizes temporally consistent robot manipulation videos and translates them into executable actions, thereby achieving cross-embodiment skill transfer. Extensive experiments are conducted, and the results on simulation data (MetaWorld) show that TrajSkill reduces FVD by 39.6\% and KVD by 36.6\% compared with the state-of-the-art, and improves cross-embodiment success rate by up to 16.7\%. Real-robot experiments in kitchen manipulation tasks further validate the effectiveness of our approach, demonstrating practical human-to-robot skill transfer across embodiments.


Latent Action Diffusion for Cross-Embodiment Manipulation

arXiv.org Artificial Intelligence

End-to-end learning is emerging as a powerful paradigm for robotic manipulation, but its effectiveness is limited by data scarcity and the heterogeneity of action spaces across robot embodiments. In particular, diverse action spaces across different end-effectors create barriers for cross-embodiment learning and skill transfer. We address this challenge through diffusion policies learned in a latent action space that unifies diverse end-effector actions. We first show that we can learn a semantically aligned latent action space for anthropomorphic robotic hands, a human hand, and a parallel jaw gripper using encoders trained with a contrastive loss. Second, we show that by using our proposed latent action space for co-training on manipulation data from different end-effectors, we can utilize a single policy for multi-robot control and obtain up to 25.3% improved manipulation success rates, indicating successful skill transfer despite a significant embodiment gap. Our approach using latent cross-embodiment policies presents a new method to unify different action spaces across embodiments, enabling efficient multi-robot control and data sharing across robot setups. This unified representation significantly reduces the need for extensive data collection for each new robot morphology, accelerates generalization across embodiments, and ultimately facilitates more scalable and efficient robotic learning.


TacCap: A Wearable FBG-Based Tactile Sensor for Seamless Human-to-Robot Skill Transfer

arXiv.org Artificial Intelligence

Tactile sensing is essential for dexterous manipulation, yet large-scale human demonstration datasets lack tactile feedback, limiting their effectiveness in skill transfer to robots. To address this, we introduce TacCap, a wearable Fiber Bragg Grating (FBG)-based tactile sensor designed for seamless human-to-robot transfer. TacCap is lightweight, durable, and immune to electromagnetic interference, making it ideal for real-world data collection. We detail its design and fabrication, evaluate its sensitivity, repeatability, and cross-sensor consistency, and assess its effectiveness through grasp stability prediction and ablation studies. Our results demonstrate that TacCap enables transferable tactile data collection, bridging the gap between human demonstrations and robotic execution. To support further research and development, we open-source our hardware design and software.


Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstration

arXiv.org Artificial Intelligence

Humanoid robots are envisioned as embodied intelligent agents capable of performing a wide range of human-level loco-manipulation tasks, particularly in scenarios requiring strenuous and repetitive labor. However, learning these skills is challenging due to the high degrees of freedom of humanoid robots, and collecting sufficient training data for humanoid is a laborious process. Given the rapid introduction of new humanoid platforms, a cross-embodiment framework that allows generalizable skill transfer is becoming increasingly critical. To address this, we propose a transferable framework that reduces the data bottleneck by using a unified digital human model as a common prototype and bypassing the need for re-training on every new robot platform. The model learns behavior primitives from human demonstrations through adversarial imitation, and the complex robot structures are decomposed into functional components, each trained independently and dynamically coordinated. Task generalization is achieved through a human-object interaction graph, and skills are transferred to different robots via embodiment-specific kinematic motion retargeting and dynamic fine-tuning. Our framework is validated on five humanoid robots with diverse configurations, demonstrating stable loco-manipulation and highlighting its effectiveness in reducing data requirements and increasing the efficiency of skill transfer across platforms.


Bidirectional Progressive Neural Networks with Episodic Return Progress for Emergent Task Sequencing and Robotic Skill Transfer

arXiv.org Artificial Intelligence

Human brain and behavior provide a rich venue that can inspire novel control and learning methods for robotics. In an attempt to exemplify such a development by inspiring how humans acquire knowledge and transfer skills among tasks, we introduce a novel multi-task reinforcement learning framework named Episodic Return Progress with Bidirectional Progressive Neural Networks (ERP-BPNN). The proposed ERP-BPNN model (1) learns in a human-like interleaved manner by (2) autonomous task switching based on a novel intrinsic motivation signal and, in contrast to existing methods, (3) allows bidirectional skill transfer among tasks. ERP-BPNN is a general architecture applicable to several multi-task learning settings; in this paper, we present the details of its neural architecture and show its ability to enable effective learning and skill transfer among morphologically different robots in a reaching task. The developed Bidirectional Progressive Neural Network (BPNN) architecture enables bidirectional skill transfer without requiring incremental training and seamlessly integrates with online task arbitration. The task arbitration mechanism developed is based on soft Episodic Return progress (ERP), a novel intrinsic motivation (IM) signal. To evaluate our method, we use quantifiable robotics metrics such as 'expected distance to goal' and 'path straightness' in addition to the usual reward-based measure of episodic return common in reinforcement learning. With simulation experiments, we show that ERP-BPNN achieves faster cumulative convergence and improves performance in all metrics considered among morphologically different robots compared to the baselines.


General Flow as Foundation Affordance for Scalable Robot Learning

arXiv.org Artificial Intelligence

Figure 1: We propose General Flow as Foundation Affordance. Its properties and applications are analyzed to reveal its great power. We design a scale-aware algorithm for general flow prediction and achieve stable zero-shot cross-embodiment skill transfer in the real world. Abstract--We address the challenge of acquiring real-world guidance, thus facilitating stable zero-shot skill transfer in realworld manipulation skills with a scalable framework. We deploy our method with a policy based on the success of large-scale auto-regressive prediction in Large closed-loop flow prediction. Remarkably, without any additional Language Models (LLMs), we hold the belief that identifying training, our method achieves an impressive 81% success rate an appropriate prediction target capable of leveraging largescale in human-to-robot skill transfer, covering 18 tasks in 6 scenes. Therefore, we propose to utilize flow, which represents leveraging cross-embodiment data resources; (2) universality: the future trajectories of 3D points on objects of interest, as an multiple object categories, including rigid, articulated, and soft ideal prediction target in robot learning. To exploit scalable data bodies; (3) stable skill transfer: providing actionable guidance resources, we turn our attention to cross-embodiment datasets. These lead to a new pathway We develop, for the first time, a language-conditioned prediction towards scalable general robot learning. We first develop pipelines to extract 3D flow labels We aim to reveal a potential pathway for replicating the directly from RGBD human video datasets. We find prediction success of Large Language Models (LLMs) in the domain of of dense flow in real-world scene point clouds remains robot learning. Specifically, we are interested in developing a formidable challenge, primarily due to the variability of a new framework that enables scalable learning for robot trajectory scales and the need to enhance robustness in zeroshot manipulation. To address these issues, we employ scale-aware the future, this framework has the potential to progressively strategies in both the data and model aspects, complemented enhance the capabilities of robots, i.e., the scaling law that has by augmentation techniques that focus on embodiment occlusion been observed in LLMs [82]. Inspired by the LLMs training (human hand and robot arm) and query point sampling paradigm [14], we believe that two key elements contribute to (3D points on objects of interest), thereby boosting zero-shot their strong generalization abilities: (1) a vast training dataset stability.


Correspondence learning between morphologically different robots via task demonstrations

arXiv.org Artificial Intelligence

We observe a large variety of robots in terms of their bodies, sensors, and actuators. Given the commonalities in the skill sets, teaching each skill to each different robot independently is inefficient and not scalable when the large variety in the robotic landscape is considered. If we can learn the correspondences between the sensorimotor spaces of different robots, we can expect a skill that is learned in one robot can be more directly and easily transferred to other robots. In this paper, we propose a method to learn correspondences among two or more robots that may have different morphologies. To be specific, besides robots with similar morphologies with different degrees of freedom, we show that a fixed-based manipulator robot with joint control and a differential drive mobile robot can be addressed within the proposed framework. To set up the correspondence among the robots considered, an initial base task is demonstrated to the robots to achieve the same goal. Then, a common latent representation is learned along with the individual robot policies for achieving the goal. After the initial learning stage, the observation of a new task execution by one robot becomes sufficient to generate a latent space representation pertaining to the other robots to achieve the same task. We verified our system in a set of experiments where the correspondence between robots is learned (1) when the robots need to follow the same paths to achieve the same task, (2) when the robots need to follow different trajectories to achieve the same task, and (3) when complexities of the required sensorimotor trajectories are different for the robots. We also provide a proof-of-the-concept realization of correspondence learning between a real manipulator robot and a simulated mobile robot.


Towards a Simple Framework of Skill Transfer Learning for Robotic Ultrasound-guidance Procedures

arXiv.org Artificial Intelligence

In this paper, we present a simple framework of skill transfer learning for robotic ultrasound-guidance procedures. We briefly review challenges in skill transfer learning for robotic ultrasound-guidance procedures. We then identify the need of appropriate sampling techniques, computationally efficient neural networks models that lead to the proposal of a simple framework of skill transfer learning for real-time applications in robotic ultrasound-guidance procedures. We present pilot experiments from two participants (one experienced clinician and one non-clinician) looking for an optimal scanning plane of the four-chamber cardiac view from a fetal phantom. We analysed ultrasound image frames, time series of texture image features and quaternions and found that the experienced clinician performed the procedure in a quicker and smoother way compared to lengthy and non-constant movements from non-clinicians. For future work, we pointed out the need of pruned and quantised neural network models for real-time applications in robotic ultrasound-guidance procedure. The resources to reproduce this work are available at \url{https://github.com/mxochicale/rami-icra2023}.


Multitask Neuroevolution for Reinforcement Learning with Long and Short Episodes

arXiv.org Artificial Intelligence

Studies have shown evolution strategies (ES) to be a promising approach for reinforcement learning (RL) with deep neural networks. However, the issue of high sample complexity persists in applications of ES to deep RL over long horizons. This paper is the first to address the shortcoming of today's methods via a novel neuroevolutionary multitasking (NuEMT) algorithm, designed to transfer information from a set of auxiliary tasks (of short episode length) to the target (full length) RL task at hand. The auxiliary tasks, extracted from the target, allow an agent to update and quickly evaluate policies on shorter time horizons. The evolved skills are then transferred to guide the longer and harder task towards an optimal policy. We demonstrate that the NuEMT algorithm achieves data-efficient evolutionary RL, reducing expensive agent-environment interaction data requirements. Our key algorithmic contribution in this setting is to introduce, for the first time, a multitask skills transfer mechanism based on the statistical importance sampling technique. In addition, an adaptive resource allocation strategy is utilized to assign computational resources to auxiliary tasks based on their gleaned usefulness. Experiments on a range of continuous control tasks from the OpenAI Gym confirm that our proposed algorithm is efficient compared to recent ES baselines.


High-level Features for Resource Economy and Fast Learning in Skill Transfer

arXiv.org Artificial Intelligence

Abstraction is an important aspect of intelligence which enables agents to construct robust representations for effective decision making. In the last decade, deep networks are proven to be effective due to their ability to form increasingly complex abstractions. However, these abstractions are distributed over many neurons, making the re-use of a learned skill costly. Previous work either enforced formation of abstractions creating a designer bias, or used a large number of neural units without investigating how to obtain high-level features that may more effectively capture the source task. For avoiding designer bias and unsparing resource use, we propose to exploit neural response dynamics to form compact representations to use in skill transfer. For this, we consider two competing methods based on (1) maximum information compression principle and (2) the notion that abstract events tend to generate slowly changing signals, and apply them to the neural signals generated during task execution. To be concrete, in our simulation experiments, we either apply principal component analysis (PCA) or slow feature analysis (SFA) on the signals collected from the last hidden layer of a deep network while it performs a source task, and use these features for skill transfer in a new target task. We compare the generalization performance of these alternatives with the baselines of skill transfer with full layer output and no-transfer settings. Our results show that SFA units are the most successful for skill transfer. SFA as well as PCA, incur less resources compared to usual skill transfer, whereby many units formed show a localized response reflecting end-effector-obstacle-goal relations. Finally, SFA units with lowest eigenvalues resembles symbolic representations that highly correlate with high-level features such as joint angles which might be thought of precursors for fully symbolic systems.